Ragnarok Minstrel
AdvertisementRagnarok Minstrel
The Ragnarok Minstrel is the 3rd job class of clowns and bards. RO Minstrels specializes in boosting the attack power and defense power of it’s party members. Ragnarok Minstrel has skills that increases your stats up to 13. What amazes me more is the Ragnarok Minstrel now has a skill similar to Resurrection of a Priest Their sprite color is red which in my opinion looks great. Just as the Clowns has Gypsies, the Minstrel counterpart is the Wanderer. When both a Ragnarok Minstrel and Wanderer are in a party, then you are gods.
Ragnarok Minstrel Facts
- Skills that improve physical attack and physical defense of party.
- Skills that increases the stats of an ally.
How to be a Minstrel
You need to be a Level 99 Clown or Bard. Maximum level would be 150. I advise for the aspiring Ministrel to change into a Clown first for more skills and stronger Ragnarok character
Ragnarok Minstrel Solo Skills
Windmill Rush Attack
- Max LV: 5
- Prerequisites: Deep Sleep Lullaby LV 1
- Type: Active / Buff
- Description: Temporarily increases attack power of yourself and your party members.
Level 1 - 10% Physical Attack Power
Level 2 - 20% Physical Attack Power
Level 3 - 30% Physical Attack Power
Level 4 - 40% Physical Attack Power
Level 5 - 50% Physical Attack Power
Echo Song
- Max LV: 5
- Prerequisites: Deep Sleep Lullaby LV 1
- Type: Active / Buff
- Description: Temporarily increases defense power of yourself and your party members.
Level 1 - 20% Physical Defense Power
Level 2 - 40% Physical Defense Power
Level 3 - 60% Physical Defense Power
Level 4 - 80% Physical Defense Power
Level 5 - 100% Physical Defense Power
Harmonize
- Max LV: 5
- Prerequisites: Deep Sleep Lullaby LV 1
- Type: Active / Buff
- Description: Temporarily increases all stats of a single target.
Level 1 - Increases all stats by 5.
Level 2 - Increases all stats by 7.
Level 3 - Increases all stats by 9.
Level 4 - Increases all stats by 11.
Level 5 - Increases all stats by 13.
Ragnarok Minstrel-Wanderer Shared Skills
Lesson
- Max LV: 10
- Prerequisites: -
- Type: Passive
- Description: Increases your Max SP and SP recovery. At skill level 5 and higher, allows you to use 3rd job song skills while doing 2nd job performance and ensemble skills.
Level 1 - Max SP +30
Level 2 - Max SP +60
Level 3 - Max SP +90
Level 4 - Max SP +120
Level 5 - Max SP +150
Level 6 - Max SP +180
Level 7 - Max SP +210
Level 8 - Max SP +240
Level 9 - Max SP +270
Level 10 - Max SP +300
Reverberation
- Max LV: 5
- Prerequisites: Unchained Serenate LV 5 or Hip Shaker LV 5
- Type: Active / Damage
- Description: Generates high pitched sound waves from a location on the ground. When near these waves, you receive damage. You can have up to 3 reverberation’s active at once, and when touched or the duration ends all targets in a 3×3 area take damage. The reverberation can be removed with ranged attacks or magic.
Level 1 - Physical Attack 400% - Magical Attack 200%
Level 2 - Physical Attack 500% - Magical Attack 300%
Level 3 - Physical Attack 600% - Magical Attack 400%
Level 4 - Physical Attack 700% - Magical Attack 500%
Level 5 - Physical Attack 800% - Magical Attack 600%
Dominion Impulse
- Max LV: 1
- Prerequisites: Reverberation LV 1
- Type: Active / Special
- Description: Activates any Reverberations active in a 11 x 11 area around you. This can trigger the reverberations of other players as well.
Metallic Sound
- Max LV: 5
- Prerequisites: Dominion Impulse LV 1
- Type: Active / Damage
- Description: Emits a high pitched sound at a single target, damaging their HP and SP. The damage is greatly increased if the target is currently asleep. Lesson skill level increases the damage.
Level 1 - Physical Attack 500% + Increased damage for Lesson
Level 2 - Physical Attack 550% + Increased damage for Lesson
Level 3 - Physical Attack 600% + Increased damage for Lesson
Level 4 - Physical Attack 650% + Increased damage for Lesson
Level 5 - Physical Attack 700% -+ Increased damage for Lesson
Great Echo
- Max LV: 5
- Prerequisites: Metallic Sound LV 1
- Type: Active / Damage / Chorus
- Description: The user creates an incredibly loud echo which damages all enemies in range. If you have more Wanderers/Minstrels in party, the damage increases and SP cost is decreased. Consumes SP of all Wanderers/Minstrels in party. Consumes one Lozange.
Level 1 - 5×5 Area of Effect - 1,000% Attack Power
Level 2 - 7×7 Area of Effect - 1,100% Attack Power
Level 3 - 7×7 Area of Effect - 1,200% Attack Power
Level 4 - 9×9 Area of Effect - 1,300% Attack Power
Level 5 - 9×9 Area of Effect - 1,400% Attack Power
Severe Rainstorm
- Max LV: 5
- Prerequisites: Slinging Arrow LV 5 or Melody Strike LV 5
- Type: Active / Damage
- Description: Throws countless arrows into the air, which rain down on a 11 x 11 area, dealing 1 hit every 0.3 seconds. The skill requires 20 arrows, and fails if you do not have 20 arrows.
Level 1 - 100% Attack Power - 0.9s Duration
Level 2 - 150% Attack Power - 1.5s Duration
Level 3 - 200% Attack Power - 2.1s Duration
Level 4 - 250% Attack Power - 2.7s Duration
Level 5 - 300% Attack Power - 3s Duration
Deep Sleep Lullaby
- Max LV: 5
- Prerequisites: Lesson LV 1
- Type: Active / Debuff
- Description: All targets around you fall into Deep Sleep. While in Deep Sleep status, the target cannot move, attack, use items or skills. Hitting them will wake them up, but any damage they take in Deep Sleep status is amplified by 1.5 times. While in Deep Sleep, the target recovers 1% of their HP/SP every 2 seconds.
Level 1 - 90% Success Rate - 11×11 cells Are of Effect
Level 2 - 92% Success Rate - 13×13 cells Are of Effect
Level 3 - 94% Success Rate - 15×15 cells Are of Effect
Level 4 - 96% Success Rate - 19×19 cells Are of Effect
Level 5 - 98% Success Rate - 21×21 cells Are of Effect
Poem of the Netherworld
- Max LV: 5
- Prerequisites: Lesson LV 1
- Type: Active / Debuff
- Description: Create a special sound on a target cell that affects the targets reflexes, making them unable to move. You can have up to 5 active at once and they affect a 3×3 area. The skill does not affect boss monsters. The duration is affected by the difference in level between you and the target. Consumes 1 Caugh Drop.
Level 1 - 8s Effect Duration - 9s Second Duration
Level 2 - 10s Effect Duration - 11s Second Duration
Level 3 - 12s Effect Duration - 13s Second Duration
Level 4 - 14s Effect Duration - 15s Second Duration
Level 5 - 16s Effect Duration - 17s Second Duration
Improvised Song
- Max LV: 5
- Prerequisites: Poem of the Netherworld LV 1
- Type: Active / Special
- Description: Invokes one random Magician or Wizard abililty. Ignores any catalyst required for casting.
1 Uses a random Level 5 magic skill.
2 Uses a random Level 6 magic skill.
3 Uses a random Level 7 magic skill.
4 Uses a random Level 8 magic skill.
5 Uses a random Level 9 magic skill.
Gloomy Day
- Max LV: 5
- Prerequisites: Improvised Song LV 1
- Type: Active / Buff or Debuff
- Description: Increases the damage of several specific skills, or reduces evasion and attack speed. The following skills are improved [ Brandish Spear / Spiral Pierce / Shield Charge / Shield Boomerang / Shield Chain / Shield Press ]. If you don’t have any of those skills, instead your evasion and attack speed are reduced.
Level 1 - Evasion -5 Attack Speed -3%
Level 2 - Evasion -10 Attack Speed -6%
Level 3 - Evasion -15 Attack Speed -9%
Level 4 - Evasion -20 Attack Speed -12%
Level 5 - Evasion -25 Attack Speed -15%
Voice of Siren
- Max LV: 5
- Prerequisites: Poem of the Netherworld LV 3
- Type: Active / Debuff
- Description: Causes targets in a 11×11 area around the caster to become fascinated and drawn towards the caster. Monsters will be unable to attack you, and players will be unable to attack the user for the skill duration. While under the effect of the skill you will use the heart emotion. The skill duration is reduced proportionate to the target’s level. The skill effect ends when the target receives damage.
Level 1 - 30% Success Rate - 15s Duration
Level 2 - 40% Success Rate - 18s Duration
Level 3 - 50% Success Rate - 21s Duration
Level 4 - 60% Success Rate - 24s Duration
Level 5 - 70% Success Rate - 27s Duration
Circle of Nature’s Sound
- Max LV: 5
- Prerequisites: Lesson LV 1
- Type: Active / Recovery
- Description: All targets in range receive the effect of Circle of Nature. Every second the effect consumes a fixed amount of SP and recovers your HP. If a player has no remaining SP, the effect ends for them.
Level 1 - 10s Duration - Consumes 2 SP per second - Recovers 40 HP per second
Level 2 - 15s Duration - Consumes 3 SP per second - Recovers 80 HP per second
Level 3 - 20s Duration - Consumes 4 SP per second - Recovers 120 HP per second
Level 4 - 25s Duration - Consumes 5 SP per second - Recovers 240 HP per second
Level 5 - 30s Duration - Consumes 6 SP per second - Recovers 360 HP per second
Valley of Death
- Max LV: 5
- Prerequisites: Circle of Nature’s Sound LV 3
- Type: Active / Recovery
- Description: Target 1 player is revived. That player is resurrected with HP equal to the SP they currently have. If the player has 0 SP, they are resurrected with 1 HP. Consumes 1 Painful Tear
Lvl 1 - 90% Success Rate - 100% Target’s SP Consumption
Lvl 2 - 92% Success Rate - 80% Target’s SP Consumption
Lvl 3 - 94% Success Rate - 60% Target’s SP Consumption
Lvl 4 - 96% Success Rate - 40% Target’s SP Consumption
Lvl 5 - 98% Success Rate - 20% Target’s SP Consumption
Dance With Warg
- Max LV: 5
- Prerequisites: Swing Dance LV 1 or Harmonize LV 1, Symphony of Lover LV 1 or Windmill Rush Attack LV 1, Moonlit Serenade LV 1 or Echo Song LV 1
- Type: Active / Buff / Chorus
- Description: Sing a song with a fast tempo, increasing you and your parties attack speed silghtly, and reducing all cast time. The effect of this skill is improved as there are more Minstrels/Wanderers in party.
Level 1 - 30s Duration
Level 2 - 60s Duration
Level 3 - 90s Duration
Level 4 - 120s Duration
Level 5 - 150s Duration
Saturday Night Fever
- Max LV: 5
- Prerequisites: Dance with a Warg LV 1
- Type: Active / Unique / Chorus
- Description: Throws all targets on screen including yourself into a frenzy. While in frenzy you can’t recover HP or SP, your attack power increases, and your defense and evasion drop considerably. Additionally you cannot use skills or items. When the frenzy effect ends, you’re forced to sit for 10 seconds. If more than 7 people enter frenzy at once, all players affected receive 9999 damage from the god of madness.
Level 1 - Every 3 seconds drains 2% HP and SP - Attack Power +100 - Defense -20% - Evasion -50%
Level 2 - Every 3 seconds drains 3% HP and SP - Attack Power +200 - Defense -30% - Evasion -60%
Level 3 - Every 3 seconds drains 4% HP and SP - Attack Power +300 - Defense -40% - Evasion -70%
Level 4 - Every 3 seconds drains 5% HP and SP - Attack Power +400 - Defense -50% - Evasion -80%
Level 5 - Every 3 seconds drains 6% HP and SP - Attack Power +500 - Defense -60% - Evasion -90%
Skill Level 1 2 3 4 5
Every 3 seconds drains HP and SP 2% 3% 4% 5% 6%
Attack Power +100 +200 +300 +400 +500
Defense -20% -30% -40% -50% -60%
Evasion -50% -60% -70% -80% -90%
Sound of Destruction
- Max LV: 5
- Prerequisites: Saturday Night Fever LV 3, Melody of Sink LV 3
- Type: Active / Unique / Chorus
- Description: Cancels all song and chorus effects in a circumference around a target enemy. The success rate is based on the targets Int and Dex, the targets level, Sound of Destruction level, as well as the level of song or chorus skill in effect on the target. The success rate is increased if there are more Wanderers/Minstrels in the party.
Level 1 - 5×5 cells Area Around Target
Level 2 - 7×7 cells Area Around Target
Level 3 - 7×7 cells Area Around Target
Level 4 - 9×9 cells Area Around Target
Level 5 - 9×9 cells Area Around Target
Lerad’s Dew
- Max LV: 5
- Prerequisites: Swing Dance LV 1 or Harmonize LV 1, Symphony of Lover LV 1 or Windmill Rush Attack LV 1, Moonlit Serenade LV 1 or Echo Song LV 1
- Type: Active / Buff / Chorus
- Description: Boosts max HP of party members on screen. Does not have any effect on Berserk characters. The amount of HP gained is greatly increased by the number of Wanderers/Minstrels in the party.
Level 1 - Max HP +5% - Duration 20s
Level 2 - Max HP +10% - Duration 30s
Level 3 - Max HP +15% - Duration 40s
Level 4 - Max HP +20% - Duration 50s
Level 5 - Max HP +25% - Duration 60s
Warcry of Beyond
- Max LV: 5
- Prerequisites: Lerad’s Dew LV 1
- Type: Active / Buff / Chorus
- Description: Increases physical attack power of all targets in a radius around you, while decreasing magic attack power. If the skill is overlapped with Melody of Sink, the last skill effect takes priority. The effect is increased by the number of Wanderers/Minstrels in party.
Level 1 - 20s Duration
Level 2 - 30s Duration
Level 3 - 40s Duration
Level 4 - 50s Duration
Level 5 - 60s Duration
Unlimited Humming Voice
- Max LV: 5
- Prerequisites: Sound of Destruction LV 1, Warcry of Beyond LV 1
- Type: Active / Buff / Chorus
- Description: Makes all skills and magic cast in a radius around you un-interruptable. However skills consume 15% more SP. If there are more Wanderers/Minstrels in party the increased SP consumption decreases.
Level 1 - 20s Duration
Level 2 - 30s Duration
Level 3 - 40s Duration
Level 4 - 50s Duration
Level 5 - 60s Duration
Song of Mana
- Max LV: 5
- Prerequisites: Swing Dance LV 1 or Harmonize LV 1, Symphony of Lover LV 1 or Windmill Rush Attack LV 1, Moonlit Serenade LV 1 or Echo Song LV 1
- Type: Active / Buff / Chorus
- Description: A song which aids in the circulation of mana, recovering 10 sp every 3 seconds for all party members. The recovery amount is increased if there are more Wanderers/Minstrels in the party.
Level 1 - 30s Duration
Level 2 - 60s Duration
Level 3 - 90s Duration
Level 4 - 120s Duration
Level 5 - 150s Duration
Melody of Sink
- Max LV: 5
- Prerequisites: Song of Mana LV 1
- Type: Active / Buff / Chorus
- Description: Increases magic attack power of all targets in a radius around you, while decreasing physical attack power. If the skill is overlapped with Warcry of Beyond, the last skill effect takes priority. The effect is increased by the number of Wanderers/Minstrels in party.
Level 1 - 20s Duration
Level 2 - 30s Duration
Level 3 - 40s Duration
Level 4 - 50s Duration
Level 5 - 60s Duration
Topics: Ragnarok 3rd Job Class |

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November 28th, 2009 at 5:40 am
[…] Ragnarok Minstrel […]
December 3rd, 2009 at 7:01 pm
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January 17th, 2010 at 10:10 pm
with the transcended came the ‘ministrel’ but they later renamed it clown. now to have it named ministrel again is actually pretty lame, should be called harlequin or something like that lol…
February 23rd, 2010 at 3:00 am
i like this features..is it required a clown to be job level 70 to be able to change job to minstrel?tnx