Ragnarok Super Novice Skills
AdvertisementRagnarok Super Novice Skills
The Ragnarok Super Novice Skills are all the skills of the Ragnarok first jobs. Job limit level is set to 70. The choices of your super novice skills would depend on your super novice build. If your super novice focuses more on strength, agi, then better get the thief, swordsman, merchant skills. If your super novice stats focuses more on dex/int, then better get the archer, mage and acolyte skills. The ragnarok super novice is a very fun job to play with.
Sword Mastery
Type: Passive Max Level: 10
Required For: Two-Handed Sword Mastery (L1 Swordman)
Effect: Increases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Level Description
1 ATK +4
2 ATK +8
3 ATK +12
4 ATK +16
5 ATK +20
6 ATK +24
7 ATK +28
8 ATK +32
9 ATK +36
10 ATK +40
Increase HP Recovery
kRO Name: Increase Recuperative Power
Type: Passive Max Level: 10
Required For: Concentration (L1 Lord Knight), Tension Relax (L10 Lord Knight)
Effect: Heals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by 10%*SkillLV (cumulative with the increase from VIT).
Level Description
1 Every 10 secs/HP +5
2 Every 10 secs/HP +10
3 Every 10 secs/HP +15
4 Every 10 secs/HP +20
5 Every 10 secs/HP +25
6 Every 10 secs/HP +30
7 Every 10 secs/HP +35
8 Every 10 secs/HP +40
9 Every 10 secs/HP +45
10 Every 10 secs/HP +50
Bash
Type: Offensive, Level Selectable Max Level: 10
Required For: Magnum Break (L5), Bowling Bash (L10, Knight), Aura Blade (L5 Lord Knight).
SP Cost: Level 1-5: 8, Level 6-10: 15.
Target: 1 Enemy Range: 1 cell
Cast Time: Instant After Cast Delay: ASPD
Effect: A melee attack with ATK equal to 100% + 30%*SkillLV. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV.
Level Description
1 ATK 130%
2 ATK 160%
3 ATK 190%
4 ATK 220%
5 ATK 250%
6 ATK 280%
7 ATK 310%
8 ATK 340%
9 ATK 370%
10 ATK 400%
Provoke
Type: Active, Level Selectable Max Level: 10
Required For: Endure (L5), Parrying (L5 Lord Knight), Tension Relax (L5 Lord Knight).
SP Cost: 3 + SkillLV
Target: 1 Enemy Range: 9 cells
Cast Time: Instant
Duration: 30 sec
Effect: This Ragnarok Super Novice skills Lowers the enemy DEF and VIT DEF by 5+5%*SkillLV and increases their ATK by 2+3%*SkillLV. Undead and Boss monsters are not affected.
Level Description
1 53% Success, Target Attack +5%, Defense -10%
2 56% Success, Target Attack +8%, Defense -15%
3 59% Success, Target Attack +11%, Defense -20%
4 62% Success, Target Attack +14%, Defense -25%
5 65% Success, Target Attack +17%, Defense -30%
6 68% Success, Target Attack +20%, Defense -35%
7 71% Success, Target Attack +23%, Defense -40%
8 74% Success, Target Attack +26%, Defense -45%
9 77% Success, Target Attack +29%, Defense -50%
10 80% Success, Target Attack +32%, Defense -55%
Magnum Break
Type: Offensive Max Level: 10
Requirements: Bash Level 5
Required For: Bowling Bash (L3 Knight), Aura Blade (L5 Lord Knight)
SP Cost: 30
Target: Self Range: Splash Range
Attack Type: Fire Property [Splash Damage, 2 cells]
Cast Time: Instant After Cast Delay: None, 2 sec for the next Magnum Break
Knockback: 2 cells (Except during Guild War Siege)
Effect: 5×5 cells, Fire property splash attack with ATK of 100%+20%*SkillLV and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character. After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted.
Level Description
1 ATK 120%, +10 HIT
2 ATK 140%, +20 HIT
3 ATK 160%, +30 HIT
4 ATK 180%, +40 HIT
5 ATK 200%, +50 HIT
6 ATK 220%, +60 HIT
7 ATK 240%, +70 HIT
8 ATK 260%, +80 HIT
9 ATK 280%, +90 HIT
10 ATK 300%, +100 HIT
Endure
Type: Active Max Level: 10
Requirements: Provoke Level 5
Required For: Riding (L1 Knight/Crusader), Tension Relax (L3 Lord Knight), Sacrifice (L1 Paladin), Pressure (L5 Paladin).
SP Cost: 10
Target: Self
Cast Time: Instant After Cast Delay: None, see below
Duration: 7 + (3*SkillLV) sec
Effect: Makes character skip “flinch” animation when hit, thus preventing “stun lock”. You still take full damage from hits, but you keep on doing whatever you were doing without pause. A sitting character does not stand up when hit while affected by Endure. The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF. After the first cast you have to wait 10 seconds to cast this skill again. Doesn’t work on WoE (you only get bonus to MDEF).
Level Description
1 Lasts for 10secs
2 Lasts for 13secs
3 Lasts for 16secs
4 Lasts for 19secs
5 Lasts for 22secs
6 Lasts for 25secs
7 Lasts for 28secs
8 Lasts for 31secs
9 Lasts for 34secs
10 Lasts for 37secs
Increase SP Recovery
kRO Name: Increase Spiritual Power
Type: Passive Max Level: 10
Required For: Resurrection (L4 Priest), Basilica (L1 High Priest), Assumptio (L3 High Priest), Meditatio (L5 High Priest), Soul Drain (L5 High Wizard), Magic Crasher (L1 High Wizard), Mind Breaker (L3 Professor), Health Conversion (L1 Professor).
Effect: This Ragnarok Super Novice skills Recovers SkillLV*(Maximum SP/500 + 3) SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
Level Description
1 +3SP/10sec,items +2%
2 +6SP/10sec,items +4%
3 +9SP/10sec,items +6%
4 +12SP/10sec,items +8%
5 +15SP/10sec,items +10%
6 +18SP/10sec,items +12%
7 +21SP/10sec,items +14%
8 +24SP/10sec,items +16%
9 +27SP/10sec,items +18%
10 +30SP/10sec,items +20%
Sight
Type: Active Max Level: 1
Required For: Fire Wall, Sight Trasher (Wizard)
SP Cost: 10
Target: Self Range: 7×7 cells
Attack Type: Fire Property
Cast Time: Instant
Duration: 10 sec
Effect: Nullifies the Hide, Tunnel Drive and Cloaking effects within range.
Napalm Beat
Type: Offensive Max Level: 10
Required For: Jupiter Thunder (Wizard L1), Safety Wall (L7), Soul Strike (L4), Napalm Vulcan (L5 High Wizard).
SP Cost: L1-3 9 SP, L4-6 12 SP, L7-9 15 SP, L10 18 SP
Target: 1 Range: 9 cells
Attack Type: Sense / Ghost Property
Cast Time: 1 sec After Cast Delay: L1-3 1 sec, L4-5 0.9 sec, L6-7 0.8 sec, L8 0.7 sec, L9 0.6 sec, L10 0.5 sec
Effect: Hits every Enemy in a 3×3 area around the target for an MATK of 70% + 10%*SkillLV. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take.
Level Description
1 80% MATK Damage
2 90% MATK Damage
3 100% MATK Damage
4 110% MATK Damage
5 120% MATK Damage
6 130% MATK Damage
7 140% MATK Damage
8 150% MATK Damage
9 160% MATK Damage
10 170% MATK Damage
Safety Wall
Type: Active Max Level: 10
Requirements: Napalm Beat Level 7, Soul Strike Level 5
Required For: Magnus Exorcismus (Priest L1)
SP Cost: L1-3: 30, L4-6: 35, L7-10: 40
Target: 1 cell Range: 9 cells
Attack Type: Sense / Ghost Property
Cast Time: (4.5 - 0.5*SkillLV) sec, minimum: 1 sec
Duration: 5*SkillLV sec OR 1+SkillLV Physical attacks, whichever ends first.
Item Required: 1 Blue Gemstone
Effect: Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell. Skills from monsters closer than 4 cells are considered as melee attacks.
Level Description
1 2 Protected Hits
2 3 Protected Hits
3 4 Protected Hits
4 5 Protected Hits
5 6 Protected Hits
6 7 Protected Hits
7 8 Protected Hits
8 9 Protected Hits
9 10 Protected Hitst
10 11 Protected Hits
Soul Strike
Type: Offensive, Level Selectable Max Level: 10
Requirements: Napalm Beat Level 4
Required For: Safety Wall (L5), Soul Drain (L7 High Wizard)
SP Cost: 15+3*SkillLV for odd LVs and 8+3*SkillLV for even LVs
Target: 1 Enemy Range: 9 cells
Attack Type: Sense / Ghost Property
Cast Time: 0.5 sec After Cast Delay: (1.0 + 0.2*[SkillLV/2 rounded up]) sec for odd LVs and (0.8 + 0.2*[SkillLV/2]) sec for even LVs
Effect: Hits the target with [SkillLV/2 + 1] bolts for 1*MATK. Does extra 5% damage per SkillLV to Undead.
Level Description
1 1 Spirit
2 1 Spirit fast cast
3 2 Spirits
4 2 Spirits fast cast
5 3 Spirits
6 3 Spirits fast cast
7 4 Spirits
8 4 Spirits fast cast
9 5 Spirits
10 5 Spirits fast cast
Cold Bolt
Type: Offensive, Level Selectable Max Level: 10
Required For: Frost Diver (L5), Water Ball (L1 Wizard), Frost Weapon (L1 Sage)
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy Range: 9 cells
Attack Type: Water Property
Cast Time: (0.7*SkillLV) sec After Cast Delay: 0.8 + (0.2*SkillLV) sec
Effect: Hits the targeted enemy with 1 Water property Bolt per SkillLV for 1*MATK damage each.
Frost Diver
Type: Offensive Max Level: 10
Requirements: Cold Bolt Level 5
Required For: Ice Wall (L1 Wizard), Storm Gust (L1 Wizard)
SP Cost: 26 - SkillLV
Target: 1 Enemy Range: 9 cells
Attack Type: Water Property
Cast Time: 0.8 sec After Cast Delay: 1.5 sec
Duration: 3*SkillLV sec
Effect: This Ragnarok Super Novice skills Hits the target for an MATK of 100% + 10%*SkillLV Water Element. In addition, has a 35% + 3%*SkillLV chance of causing the Frozen effect to the target. Undead and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The magic defense of the target affects the time, chance frozen. A Frozen target cannot move for the duration of the spell (no walking, attacking or skill use), count as having Water1 element. The Frozen effect is broken if any damage is caused to the target or the spell Lex Aeterna is used on the target.
Level Description
1 38% Success / 110% MATK 25 SP
2 41% Success / 120% MATK 24 SP
3 44% Success / 130% MATK 23 SP
4 47% Success / 140% MATK 22 SP
5 50% Success / 150% MATK 21 SP
6 53% Success / 160% MATK 20 SP
7 56% Success / 170% MATK 19 SP
8 59% Success / 180% MATK 18 SP
9 62% Success / 190% MATK 17 SP
10 65% Success / 200% MATK 16 SP
Stone Curse
Type: Active Max Level: 10
Required For: Earth Spike (L1 Wizard), Ice Wall (L1 Wizard), Seismic Weapon (L1 Sage)
SP Cost: 26 - SkillLV
Target: 1 Enemy Range: 2 cells
Attack Type: Earth Property
Cast Time: 1 sec
Duration: 9 + SkillLV sec
Item Required: 1 Red Gemstone
Effect: Has a (20% + 4%*SkillLV) chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP). Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. Range is 2!! cells. From LV 6 on it no longer uses up a Gemstone if it fails.
Level Description
1 24% Success Chance 25 SP
2 28% Success Chance 24 SP
3 32% Success Chance 23 SP
4 36% Success Chance 22 SP
5 40% Success Chance 21 SP
6 44% Success Chance 20 SP
7 48% Success Chance 19 SP
8 52% Success Chance 18 SP
9 56% Success Chance 17 SP
10 60% Success Chance 16 SP
Fire Ball
Type: Offensive Max Level: 10
Requirements: Fire Bolt Level 4
Required For: Fire Wall (L5).
SP Cost: 25
Target: 1 Enemy Range: 9 cells
Attack Type: Fire Property [Splash Damage, 2 cells]
Cast Time: LV 1-5 1.5 sec, LV 6-10 1 sec After Cast Delay: 1.5 sec, LV 6-10 1 sec
Effect: Hits every enemy in a 5×5 area around the target with an MATK of 70% + 10%*SkillLV and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.
Level Description
1 80% MATK
2 90% MATK
3 100% MATK
4 110% MATK
5 120% MATK
6 130% MATK
7 140% MATK
8 150% MATK
9 160% MATK
10 170% MATK
Fire Wall
Type: Active Max Level: 10
Requirements: Sight Level 1, Fire Ball Level 5
Required For: Fire Pillar (L1 Wizard)
SP Cost: 40
Target: 1 cell Range: 9 cells
Attack Type: Fire Property
Cast Time: (2.15 - 0.15*SkillLV) sec
Duration: (4 + SkillLV) sec
You cannot cast more than 3 instances of this skill before the first one expires.
Knockback: 1 cells (Except during Guild War Siege)
Effect: Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4 + SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.
Level Description
1 5 Hits, 5 sec (Duration)
2 6 Hits, 6 sec
3 7 Hits, 7 sec
4 8 Hits, 8 sec
5 9 Hits, 9 sec
6 10 Hits, 10 sec
7 11 Hits, 11 sec
8 12 Hits, 12 sec
9 13 Hits, 13 sec
10 14 Hits, 14 sec
Fire Bolt
Type: Offensive, Level Selectable Max Level: 10
Required For: Fire Ball (L4), Flame Launcher (L1 Sage)
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy Range: 9 cells
Attack Type: Fire Property
Cast Time: (0.7*SkillLV) sec After Cast Delay: 0.8 + (0.2*SkillLV) sec
Effect: Hits the targeted enemy with 1 Fire Element Bolt per SkillLV for 1*MATK each.
Lightning Bolt
Type: Offensive, Level Selectable Max Level: 10
Required For: Jupiter Thunder (L1 Wizard), Sight Trasher (L1 Wizard), Thunder Storm (L4), Water Ball (L1 Wizard), Lightning Loader (L1 Sage)
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy Range: 9 cells
Attack Type: Wind Property
Cast Time: (0.7*SkillLV) sec After Cast Delay: 0.8 + (0.2*SkillLV) sec
Effect: Hits the targeted enemy with 1 Wind Element Bolt per SkillLV for 1*MATK each.
Thunder Storm
Type: Offensive Max Level: 10
Requirements: Lightning Bolt Level 4
Required For: Lord of Vermillion (L1 Wizard), Meteor Storm (L1 Wizard).
SP Cost: 24 + 5*SkillLV
Target: cell Range: 9 cells
Attack Type: Wind Property
Cast Time: 1*SkillLV sec After Cast Delay: 2 sec
Duration: 0.2*SkillLV sec
Effect: Hits every Enemy in a 5×5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.
Level Description
1 1 Bolt
2 2 Bolts
3 3 Bolts
4 4 Bolts
5 5 Bolts
6 6 Bolts
7 7 Bolts
8 8 Bolts
9 9 Bolts
10 10 Bolts
Divine Protection
Type: Passive Max Level: 10
Required For: Angelus (L3 Acolyte), Blessing (L5 Acolyte), Demon Bane (L3 Acolyte/Crusader), Iron Palm (L10 Monk), Providence (L5 Crusader)
Effect: Reduces damage from Undead property and Demon family monsters by 3 * SkillLV + 0.04 * (BaseLV + 1). Damage is subtracted after DEF reductions. Base increment without BaseLV modification:
Level Description
1 DEF +3
2 DEF +6
3 DEF +9
4 DEF +12
5 DEF +15
6 DEF +18
7 DEF +21
8 DEF +24
9 DEF +27
10 DEF +30
Demon Bane
Type: Passive Max Level: 10
Requirements: Divine Protection Level 3
Required For: Signum Crucis (L3), Iron Palm (L10 Monk), Heal (L5 Crusader), Gospel (L5 Paladin), Mana Recharge (L10 High Priest)
Effect: This Ragnarok Super Novice skills Increases damage against Undead property and Demon family monsters by 3 * SkillLV + 0.05 * (BaseLV + 1). Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV. Base increment without BaseLV modification:
Level Description
1 ATK +3
2 ATK +6
3 ATK +9
4 ATK +12
5 ATK +15
6 ATK +18
7 ATK +21
8 ATK +24
9 ATK +27
10 ATK +30
Ruwach
Type: Active Max Level: 1
Required For: Lex Divina (Priest), Teleportation
SP Cost: 10
Target: Self Range: 5×5 Squares
Attack Type: Holy Property
Cast Time: Instant After Cast Delay: 1 sec
Duration: 12 sec
Effect: Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45.
Pneuma
Type: Active Max Level: 1
Requirements: Warp Portal Level 4
SP Cost: 10
Target: 1 cell Range: 9 cells
Cast Time: Instant After Cast Delay: 1 sec
Duration: 10 sec
Effect: Creates a 3×3 cell cloud (although the animation only appears to cover the center cell!) around the target cell that blocks all ranged Physical attacks. This means that it also blocks the bow attacks of players, so take care not to prevent any Hunters or Bow Thieves in the party from being able to do damage! Monsters count as being “ranged” if their attack has a range of 4 or more cells. Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area or a Safety Wall cell. Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Land Protector, Pneuma will have no effect.
Teleportation
iRO Name: Teleport
Type: Active Max Level: 2
Requirements: Ruwach Level 1
Required For: Warp Portal (L2)
SP Cost: 11 - SkillLV
Target: Self
Cast Time: Instant
Effect: At level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleportation is actually cast, a window will appear showing the available options (including cancel!). You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having “just entered the map”. This means that Aggressive monsters won’t see you for 3 seconds or until you move.
Level Description
1 Random
2 Save Point.
Warp Portal
Type: Active Max Level: 4
Requirements: Teleportation Level 2
Required For: Pneuma (L4)
SP Cost: 38 - 3*SkillLV
Target: 1 cell Range: 9 cells
Cast Time: 1 sec After Cast Delay: Time of Casting motion
Duration: 5 + 5*SkillLV sec
You cannot cast more than 3 instances of this skill before the first one expires.
Item Required: 1 Blue Gemstone
Effect: Creates a warp portal at the targeted cell after a destination is selected from a list. This spell cannot be cast under a monster or player. If anyone steps onto the targeted cell while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected cell will be teleported to the selected destination. The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point. You may not set a memo point on Indoors map (dungeons and inside buildings in cities). If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced. After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point). The maximum capacity of people that the caster can warp at a time is 8 regardless of its skill level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.
Level Description
1 Warp to the Save Point.
2 Enable to Use 1 Memo point.
3 Enable to Use 2 Memo points.
4 Enable to Use 3 Memo points.
Heal
Type: Active, Level Selectable Max Level: 10
Required For: Cure (L2 Acolyte), Increase Agility (L3 Acolyte), Sanctuary (L1 Priest), Providence (L5 Crusader)
SP Cost: 10 + 3*SkillLV
Target: 1 Ally/ 1 Enemy w. Shift-Click Range: 9 cells
Attack Type: Holy Property
Cast Time: Instant After Cast Delay: 1 sec
Effect: Heals a target’s HP for [(BLV + INT) / 8] * (4 + 8 * SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2). To use against a monster, you must shift-click it or turn on /noshift.
Increase Agility
iRO Name: Increase AGI
Type: Active, Level Selectable Max Level: 10
Requirements: Heal Level 3
Required For: Decrease Agility (L1)
HP Cost: 15
SP Cost: 15 + 3*SkillLV
Target: 1 Ally Range: 9 cells
Cast Time: Instant After Cast Delay: 1 sec
Duration: 40 + 20*SkillLV sec
Effect: Increases AGI of target by 2 + SkillLV and increases movement speed by 25%. Casting is accompanied by the “AGI UP” message over the target. Dispels Decrease Agility when cast. Dispelled by Decrease Agility and Quagmire. A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase Agility. This skill consumes some HP along with the SP cost.
Level Description
1 + 3 AGI
2 + 4 AGI
3 + 5 AGI
4 + 6 AGI
5 + 7 AGI
6 + 8 AGI
7 + 9 AGI
8 + 10 AGI
9 + 11 AGI
10 + 12 AGI
Decrease Agility
iRO Name: Decrease AGI
Type: Active, Level Selectable Max Level: 10
Requirements: Increase Agility Level 1
SP Cost: 13 + 2*SkillLV
Target: 1 Enemy Range: 9 cells
Cast Time: 1 sec After Cast Delay: 1 sec
Duration: 20 + 10*SkillLV sec
Effect: This Ragnarok Super Novice skills Decreases AGI of target by 2 + SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text “AGI down” on the target at the time of casting. A successful cast will dispel Increase Agility, Adrenaline Rush, Two-Hand Quicken, Spear Quicken and Cart Boost. This skill will not work on Boss monsters. The effects of this skill combine with Quagmire in the form AGI/2-2+SkillLV. The formula for success is believed to be SuccessRate = 40 + SkillLV*2 + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players.
Level Description
1 -3 AGI
2 -4 AGI
3 -5 AGI
4 -6 AGI
5 -7 AGI
6 -8 AGI
7 -9 AGI
8 -10 AGI
9 -11 AGI
10 -12 AGI
Aqua Benedicta
Type: Active Max Level: 1
Required For: Aspersio (Priest)
SP Cost: 10
Target: Self
Cast Time: 1 sec After Cast Delay: 0.5 sec
Required State: Requires to be standing on a water cell
Item Required: 1 Empty Bottle + water source (see effect)
Effect: Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.
Signum Crucis
Type: Active Max Level: 10
Requirements: Demon Bane Level 3
SP Cost: 35
Target: Self Range: Screen
Cast Time: 0.5 sec After Cast Delay: 2 sec
Duration: Until monster death
Effect: Reduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by 10% + 4% * SkillLV (further modified by target- and caster base levels). The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 23 + SkillLV*4 + BaseLV - TargetLV. The monsters affected are indicated by the sweat drop emotion (/swt). It has been said that this is a rare skill that can work even on a Boss monster, but I have no confirmation of this. The effect of Signum Crucis stacks with the effects of Provoke.
Level Description
1 -14% DEF
2 -18% DEF
3 -22% DEF
4 -26% DEF
5 -30% DEF
6 -34% DEF
7 -38% DEF
8 -42% DEF
9 -46% DEF
10 -50% DEF
Angelus
Type: Active, Level Selectable Max Level: 10
Requirements: Divine Protection Level 3
Required For: Kyrie Eleison (L2 Priest), Assumptio (L1 High Priest)
SP Cost: 20 + 3*SkillLV
Target: Entire Party
Cast Time: 0.5 sec After Cast Delay: 3.5 sec
Duration: 30*SkillLV sec
Effect: Increases the DEF from VIT of all party members on screen by 5%*SkillLV. Does not increase anything else that has to do with VIT at all.
Level Description
1 105% VIT DEF
2 110% VIT DEF
3 115% VIT DEF
4 120% VIT DEF
5 125% VIT DEF
6 130% VIT DEF
7 135% VIT DEF
8 140% VIT DEF
9 145% VIT DEF
10 150% VIT DEF
Blessing
Type: Active, Level Selectable Max Level: 10
Requirements: Divine Protection Level 5
SP Cost: 24 + 4*SkillLV
Target: 1 Ally/ 1 Enemy w. Shift-Click Range: 9 cells
Cast Time: Instant
Duration: 40 + 20*SkillLV sec
Effect: This Ragnarok Super Novice skills Increases STR, DEX and INT of the target by 1 * SkillLV and removes any Curse effect. If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level. This “Bless Curse” or “Offensive Blessing” will lower the HIT and MATK of a monster, but has no effect on ATK. This effect does not work on Boss monsters.
Level Description
1 +1 STR, DEX & INT
2 +2 STR, DEX & INT
3 +3 STR, DEX & INT
4 +4 STR, DEX & INT
5 +5 STR, DEX & INT
6 +6 STR, DEX & INT
7 +7 STR, DEX & INT
8 +8 STR, DEX & INT
9 +9 STR, DEX & INT
10 +10 STR, DEX & INT
Cure
Type: Active Max Level: 1
Requirements: Heal Level 2
Required For: Divine Protection (Crusader)
SP Cost: 15
Target: 1 Ally Range: 9 cells
Cast Time: Instant After Cast Delay: 1 sec
Effect: Cures Blind, Confusion and Silence (limitation: you can’t cure yourself from Silence since you can’t cast while Silenced).
Enlarge Weight Limit
Type: Passive Max Level: 10
Required For: Discount (L3), Pushcart (L5).
Effect: Increases maximum carrying capacity by 200*SkillLV.
Level Description
1 Weight capacity +200
2 Weight capacity +400
3 Weight capacity +600
4 Weight capacity +800
5 Weight capacity +1000
6 Weight capacity +1200
7 Weight capacity +1400
8 Weight capacity +1600
9 Weight capacity +1800
10 Weight capacity +2000
Discount
Type: Passive Max Level: 10
Requirements: Enlarge Weight Limit Level 3
Required For: Overcharge (L3)
Effect: This Ragnarok Super Novice skills Allows buying items at reduced prices from NPC shops. Deals, vending shops, and chat-selling NPCs (e.g. Upgrade stone NPC) are not affected. The final price is always rounded down and has a minimum value of 1z.
Level Description
1 -7% Price
2 -9% Price
3 -11% Price
4 -13% Price
5 -15% Price
6 -17% Price
7 -19% Price
8 -21% Price
9 -23% Price
10 -24% Price
Overcharge
Type: Passive Max Level: 10
Requirements: Discount Level 3
Effect: Allows selling items at increased prices to NPC shops. Deals are not affected. The final price is always rounded down and has a minimum value of 0z.
Level Description
1 +7% Price
2 +9% Price
3 +11% Price
4 +13% Price
5 +15% Price
6 +17% Price
7 +19% Price
8 +21% Price
9 +23% Price
10 +24% Price
Pushcart
Type: Passive Max Level: 10
Requirements: Enlarge Weight Limit Level 5
Required For: Vending (L3), Cart Boost (L5 Whitesmith).
Effect: Allows the character to equip and use a pushcart. Movement speed with a Pushcart equipped is 50%+5%*SkillLV (yes, you move much slower at the beginning). The pushcart can hold 8000 Weight and a maximum of 100 distinct items(some items stack, so count as only 1 distinct item). Pushcarts must be bought from a Kafra Employee and there is at least one present in every town and some may be found in other locations. Cost varies depending on which Kafra Employee you go to. If the pushcart is removed, it disappears and a new one must be bought. Any items in the pushcart at the time it is removed are not lost, but cannot be retrieved until you buy a new cart. To access the cart directly use Alt+W
Level Description
1 55% Movement Speed
2 60% Movement Speed
3 65% Movement Speed
4 70% Movement Speed
5 75% Movement Speed
6 80% Movement Speed
7 85% Movement Speed
8 90% Movement Speed
9 95% Movement Speed
10 100% Movement Speed
Identify
iRO Name: Item Appraisal
Type: Active Max Level: 1
SP Cost: 9
Target: Self
Cast Time: Instant
Effect: Identifies an unidentified item. Unidentified item must be in inventory (not cart). A Magnifier duplicates the effect of this skill.
Vending
Type: Active Max Level: 10
Requirements: Pushcart Level 3
SP Cost: 30
Target: Self
Duration: Until shop closes
Required State: Requires a Pushcart
Effect: Allows the character to set up a shop at his current location. The items you want to sell must be in the characters pushcart, and the character must have his pushcart equipped. Be very careful to set the correct price! The limit on distinct items that can be sold at one time is 2 + SkillLV. Players cannot sell items to a vending shop, and the Discount skill does not apply. It will close automatically if all items are sold or if the character is killed.
Level Description
1 3 Items
2 4 Items
3 5 Items
4 6 Items
5 7 Items
6 8 Items
7 9 Items
8 10 Items
9 11 Items
10 12 Items
Mammonite
Type: Offensive, Level Selectable Max Level: 10
Required For: Cart Termination (L10 Whitesmith).
SP Cost: 5
Target: 1 Enemy Range: 1 cell
Cast Time: Instant After Cast Delay: ASPD
Zeny Cost: 100 zeny * Level
Effect: This Ragnarok Super Novice skills Uses 100z*SkillLV to increase ATK to 100%+50%*SkillLV for the next attack.
Level Description
1 ATK 150%, 100Z spent
2 ATK 200%, 200Z spent
3 ATK 250%, 300Z spent
4 ATK 300%, 400Z spent
5 ATK 350%, 500Z spent
6 ATK 400%, 600Z spent
7 ATK 450%, 700Z spent
8 ATK 500%, 800Z spent
9 ATK 550%, 900Z spent
10 ATK 600%, 1000Z spent
Owl’s Eye
Type: Passive Max Level: 10
Required For: Vulture’s Eye (L3), True Sight (L10 Sniper).
Effect: Increases DEX by 1*SkillLV.
Level Description
1 DEX +1
2 DEX +2
3 DEX +3
4 DEX +4
5 DEX +5
6 DEX +6
7 DEX +7
8 DEX +8
9 DEX +9
10 DEX +10
Vulture’s Eye
Type: Passive Max Level: 10
Requirements: Owl’s Eye Level 3
Required For: Improve Concentration (L1), Double Strafing (L10 Rogue), Falcon Assault (L5 Sniper), True Sight (L10 Sniper).
Effect: Increases range with bows by 1*SkillLV cells and increases HIT by 1 per SkillLV.
Level Description
1 Range and HIT +1
2 Range and HIT +2
3 Range and HIT +3
4 Range and HIT +4
5 Range and HIT +5
6 Range and HIT +6
7 Range and HIT +7
8 Range and HIT +8
9 Range and HIT +9
10 Range and HIT +10
Improve Concentration
kRO Name: Attention Concentrate
Type: Active Max Level: 10
Requirements: Vulture’s Eye Level 1
Required For: Detecting (L1), Wind Walk (L9 Sniper), True Sight (L10 Sniper), Sharp Shooting (L10 Sniper), Moonlit Water Mill (L5 Clown/Gypsy), Marionette Control (L10 Clown & Gypsy), Wand of Hermode (L10 Clown & Gypsy), Tarot Card of Fate (L10 Clown & Gypsy).
SP Cost: 20 + 5*SkillLV
Target: Self
Cast Time: Instant
Duration: 40 + 20*SkillLV sec
Effect: This Ragnarok Super Novice skills Increases DEX and AGI of the casting character by 2% + 1%*SkillLV. Only affects DEX/AGI from base stat, job bonus, armor and Owl’s Eye. Does not include cards. Detects hidden and cloaked characters within a 3 cells range.
Level Description
1 + 3% AGI/DEX
2 + 4% AGI/DEX
3 + 5% AGI/DEX
4 + 6% AGI/DEX
5 + 7% AGI/DEX
6 + 8% AGI/DEX
7 + 9% AGI/DEX
8 + 10% AGI/DEX
9 + 11% AGI/DEX
10 + 12% AGI/DEX
Double Attack
Type: Passive Max Level: 10
Required For: Advanced Katar Research (L5 Assassin Cross), Soul Breaker (L5 Assassin Cross).
Effect: Gives chance to double swing a Dagger class weapon with a chance equal to 5%*SkillLV, and adds +1 HIT per SkillLV (that only applies in double attacks). In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only. It also boosts the off-hand (left hand) damage of a Katar weapon by 1%+2%*SkillLV ATK.
Level Description
1 5% Chance, +1 HIT, +3% Katar DMG
2 10% Chance, +2 HIT, +5% Katar DMG
3 15% Chance, +3 HIT, +7% Katar DMG
4 20% Chance, +4 HIT, +9% Katar DMG
5 25% Chance, +5 HIT, +11% Katar DMG
6 30% Chance, +6 HIT, +13% Katar DMG
7 35% Chance, +7 HIT, +15% Katar DMG
8 40% Chance, +8 HIT, +17% Katar DMG
9 45% Chance, +9 HIT, +19% Katar DMG
10 50% Chance, +10 HIT, +21% Katar DMG
Increase Dodge
iRO Name: Improve Dodge
Type: Passive Max Level: 10
Effect: Increases Flee Rate by +3*SkillLV. This skill boosts the walking speed for Assassins by 1% per SkillLV and gives an additional +1 Flee Rate per SkillLV when you are an Assassin or Rogue. The walking speed bonus does not add to the walking speed increase when using Cloaking.
Level Description
1 Flee Rate +3 (2nd class Flee Rate +4)
2 Flee Rate +6 (2nd class Flee Rate +8)
3 Flee Rate +9 (2nd class Flee Rate +12)
4 Flee Rate +12 (2nd class Flee Rate +16)
5 Flee Rate +15 (2nd class Flee Rate +20)
6 Flee Rate +18 (2nd class Flee Rate +24)
7 Flee Rate +21 (2nd class Flee Rate +28)
8 Flee Rate +24 (2nd class Flee Rate +32)
9 Flee Rate +27 (2nd class Flee Rate +36)
10 Flee Rate +30 (2nd class Flee Rate +40)
Steal
Type: Active Max Level: 10
Required For: Hiding (L5), Snatcher (L1 Rogue)
SP Cost: 10
Target: 1 Monster (non-MVP) Range: 1 cell
Cast Time: Instant After Cast Delay: 1 sec
Effect: Attempts to “steal” an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies. After success, it is not possible to Steal again from the same monster. Boss monsters and those affected by the Frozen and Stone Curse effects cannot be stolen from. The formula for stealing is believed to be: DropRatio*(4 + 6*SkillLV + DEX - MonsterDEX)/100 where DropRatio is the percent chance of a particular item being dropped. If the result of the steal check is lower than the AdjustedDropRatio for an item, then it is possible that item will be stolen. Does not work on Bosses and Mini-Bosses.
Level Description
1 Success Chance 10%
2 Success Chance 16%
3 Success Chance 22%
4 Success Chance 28%
5 Success Chance 34%
6 Success Chance 40%
7 Success Chance 46%
8 Success Chance 52%
9 Success Chance 58%
10 Success Chance 64%
Hiding
Type: Active Max Level: 10
Requirements: Steal Level 5
Required For: Cloaking (L2 Assassin), Tunnel Drive (L1 Rogue), Chase Walk (L5 Stalker)
SP Cost: 10 + see below
Target: Self
Cast Time: Instant After Cast Delay: 1 sec
Duration: 30*SkillLV sec
Effect: Toggles the hide effect on the character on/off. Toggling the hide effect off consumes no SP. Hidden characters cannot move, attack or use any skill (except certain Rogue skills) and do not regenerate HP or SP. The hide effect makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working (those with casting times fail) and anything attacking you stops (assuming that their last hit doesn’t hit you and reveal you!). Area effect skills and spells can’t hit you (except Heaven’s Drive). Insects, Demons and Boss monsters are not affected by the hide effect. If you get hit by anything while hiding, you will be revealed. Improve Concentration, Ruwach, Detecting and Sight are all capable of revealing hidden characters. Consumes 10 SP for casting and continually drains certain amount of SP while hiding.
Level Description
1 30 Seconds, SP 1 / 5sec
2 60 Seconds, SP 1 / 6sec
3 90 Seconds, SP 1 / 7sec
4 120 Seconds, SP 1 / 8sec
5 150 Seconds, SP 1 / 9sec
6 180 Seconds, SP 1 / 10sec
7 210 Seconds, SP 1 / 11sec
8 240 Seconds, SP 1 / 12sec
9 270 Seconds, SP 1 / 13sec
10 300 Seconds, SP 1 / 14sec
Envenom
Type: Offensive Max Level: 10
Required For: Detoxify (L3), Enchant Poison (L1 Assassin), Soul Breaker (L5 Assassin Cross), Create Deadly Poison (L10 Assassin Cross).
SP Cost: 12
Target: 1 Enemy Range: 2 cells
Attack Type: Poison Property
Cast Time: Instant After Cast Delay: 1 sec
Effect: An attack that adds 15*SkillLV to your ATK (unmodified by Armor and VIT Def) to your normal damage. This bonus damage is always inflicted, whether your character lands a normal hit or not. Envenom has a 10%+4%*SkillLV chance to inflict poison status on target. Poisoned targets have their DEF reduced by 25% and lose 3% of Maximum HP every 3 seconds unless that would cause HP to drop below 25% of Maximum HP. The entire screen turns purple for the poisoned individual. Undead and Bosses cannot be poisoned for this Ragnarok super novice skills.
Level Description
1 +15 ATK
2 +30 ATK
3 +45 ATK
4 +60 ATK
5 +75 ATK
6 +90 ATK
7 +105 ATK
8 +120 ATK
9 +135 ATK
10 +150 ATK
Detoxify
Type: Active Max Level: 1
Requirements: Envenom Level 3
Required For: Create Deadly Poison (Assassin Cross)
SP Cost: 10
Target: 1 Player Range: 9 cells
Attack Type: Poison Property
Cast Time: Instant After Cast Delay: 1 sec
Effect: Cures poison status on target.
Topics: Ragnarok Skills |

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