Ragnarok Blacksmith Skills
| Requirement | Over Thrust (L3), Weapon Perfection (L2), Full Adrenaline Rush (L5 -SoulLinked). | ||
| Type | Active | Max Level | 5 |
| Target | Party | SP | 17 + 3*SkillLV |
| Cast | Instant | Cool Down | None |
| Duration | 30*SkillLV sec | ||
Decreases character's attack delay with maces and axes by 30%. Decreases nearby characters in party's attack delay with mace and axes by 20%. This skill cannot stack, but overwrites the effect and duration from other Smiths if it is worse. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect.
|
|||
| [LV 1] 30 Seconds Effect [LV 2] 60 Seconds Effect [LV 3] 90 Seconds Effect [LV 4] 120 Seconds Effect [LV 5] 150 Seconds Effect |
|||
| Requirement | Research Oridecon (L1). | ||
| Type | Passive | Max Level | 5 |
| Catalyst | Varies (see effect) | ||
Allows character to refine 10 Green Live/Wind of Verdure/Red Blood/Crystal Blue/Star Dust into 1 Great Nature/Rough Wind/Flame Heart/Mystic Frozen/Star Crumb using a Mini-furnace. The skill value is (10+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance
|
|||
| Type | Passive | Max Level | 1 |
Adds a pretty low chance of monsters dropping any Ore or Refining Item.
|
|||
| Type | Active | Max Level | 1 |
| Target | Party | SP | 64 |
| Range | 4 cells | ||
| Cast | Instant | Cool Down | 1 sec |
| Duration | 150 sec | ||
Decreases character's attack delay with all weapons, including ranged by 30%. Decreases nearby party menbers attack delay with all weapons except ranged by 20%.
|
|||
| Type | Active | Max Level | 1 |
| Target | Self | SP | 10 |
| Cast | Unknown (instant?) | Cool Down | Unknown (none?) |
| Duration | Instant | ||
When you use this skill, all items within 2 cells of the Blacksmith will straight go to his inventory.
|
|||
| Requirement | Adrenaline Rush (L2), Cart Termination (L5 Whitesmith). | ||
| Type | Active | Max Level | 5 |
| SP Cost | 10 | ||
| Range | Melee | ||
| Cast | Instant | Cool Down | 1 sec |
| Duration | Instant | ||
Attempts to stun targets in 5x5 area surrounding the targeted cell. Stun duration is 5 seconds (reduced by VIT). Base success chance is (20+10*SkillLV)%. Can only be used with maces and axes. Does not work against Boss monsters.
|
|||
| [LV 1] 30% Stun Chance [LV 2] 40% Stun Chance [LV 3] 50% Stun Chance [LV 4] 60% Stun Chance [LV 5] 70% Stun Chance |
|||
| Requirement | Finding Ore, Weaponry Research, Melt Down (Whitesmith), Cart Boost (Whitesmith) | ||
| Type | Passive | Max Level | 1 |
Gives a +1 bonus to STR and +4 ATK. Increases Adrenaline Rush, Over Thrust and Weapon Perfection duration by 10%. DOES NO LONGER prevent you from dropping the equipped weapon upon death. The chance of items dropping on death is only implemented in Nightmare mode PvP currently.
|
|||
| Requirement | Enchanted Stone Craft (L1), Steel Tempering (L1). | ||
| Type | Passive | Max Level | 5 |
| Catalyst | 1 Iron Ore# 1 Mini-Furnace | ||
Allows character to refine 1 Iron Ore into 1 Iron using 1 Mini-Furnace. Skill value is (40+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance.
|
|||
| Type | Active | Max Level | 5 |
| Target | Self | SP | 10 + (1 per SkillLV sec) |
| Cast | Instant | Cool Down | None |
| Duration | Until deactivated or SP runs out. | ||
The character does maximum damage on all attacks THAT HIT, as if having unlimited DEX.
|
|||
| [LV 1] Drains 1 SP every 1 Second [LV 2] Drains 1 SP every 2 Seconds [LV 3] Drains 1 SP every 3 Seconds [LV 4] Drains 1 SP every 4 Seconds [LV 5] Drains 1 SP every 5 Seconds |
|||
| Requirement | Maximize Power (L2), Melt Down (L3 Whitesmith), Maximum Over Thrust (L5 Whitesmith). | ||
| Type | Active | Max Level | 5 |
| Target | Party | SP | 20 - 2*SkillLV |
| Cast | Instant | Cool Down | None |
| Duration | 20*SkillLV sec | ||
Increases ATK by (5*SkillLV)% for all nearby characters in the party. There is a 0.1% chance of breaking the equipped weapon with each swing.
|
|||
| [LV 1] ATK +5%, Break Chance +0.1% [LV 2] ATK +10%, Break Chance +0.1% [LV 3] ATK +15%, Break Chance +0.1% [LV 4] ATK +20%, Break Chance +0.1% [LV 5] ATK +25%, Break Chance +0.1% |
|||
| Type | Active | Max Level | 1 |
| Target | 1 Ally/ 1 Enemy w. Shift-Click | SP | 5 |
| Cast | 7.5 sec | Cool Down | None |
| Duration | Instant | ||
| Catalyst | See below | ||
Enables character to repair broken weapons or armors. No anvils or hammers are required.
|
|||
| Type | Passive | Max Level | 5 |
Enchanted Stone Craft strictly applies only to the creation of Level 3 Weapons.
|
|||
| Requirement | Melt Down (L3 Whitesmith) | ||
| Type | Passive | Max Level | 5 |
Increases character's resistance to Fire element by (4*SkillLV)% and reduces non-elemental damage by (1*SkillLV)%.
|
|||
| [LV 1] DEF +1% FireDEF +4% [LV 2] DEF +2% FireDEF +8% [LV 3] DEF +3% FireDEF +12% [LV 4] DEF +4% FireDEF +16% [LV 5] DEF +5% FireDEF +20% |
|||
| Type | Passive | Max Level | 3 |
| Catalyst | Varies | ||
Allows character to forge Axes using a hammer. You can only forge Axes of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer (on the ingredients list) in your inventory.
|
|||
| [LV 1] Axe 1 Iron Hammer 10 Iron Battle Axe 1 Iron Hammer 110 Iron [LV 2] Hammer 1 Golden Hammer 30 Steel [LV 3] Buster 1 Oridecon Hammer 20 Steel 4 Oridecon 30 Orc's Fang Two-Handed Axe 1 Oridecon Hammer 10 Steel 8 Oridecon |
|||
| Requirement | Smith Mace (L1) | ||
| Type | Passive | Max Level | 3 |
| Catalyst | Varies | ||
Allows character to forge Claws using a hammer. You can only forge Claws of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
|
|||
| [LV 1] Knife 1 Iron Hammer 1 Iron 10 Jellopy Cutter 1 Iron Hammer 25 Iron Main Gauche 50 Iron [LV 2] Knuckle Duster 1 Golden Hammer 50 Steel Studded Knuckles 1 Gold [LV 3] Fist 1 Oridecon Hammer 4 Oridecon 10 Ruby Finger 1 Oridecon Hammer 4 Oridecon 10 Opal Claw 1 Oridecon Hammer | |||
| Requirement | Smith Brass Knuckle (L1), Smith Spear (L2), Smith Sword (L1). | ||
| Type | Passive | Max Level | 3 |
| Catalyst | Varies | ||
Allows character to forge Daggers using a hammer. You can only forge Daggers of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
|
|||
| [LV 1] Knife 1 Iron Hammer 1 Iron 10 Jellopy Cutter 1 Iron Hammer 25 Iron Main Gauche 50 Iron [LV 2] Dirk 1 Golden Hammer 17 Steel Dagger 1 Golden Hammer 30 Steel Stilett [LV 3] Gladius 1 Oridecon Hammer 40 Steel 4 Oridecon 1 Sapphire Damascus 1 Oridecon Hammer 60 Steel 4 Oridecon 1 Zi |
|||
| Type | Passive | Max Level | 3 |
| Catalyst | Varies | ||
Allows character to forge Maces using a hammer. You can only forge Maces of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance.
|
|||
| [LV 1] Club 1 Iron Hammer 3 Iron Mace 1 Iron Hammer 30 Iron [LV 2] Smasher 1 Golden Hammer 20 Steel Flail 1 Golden Hammer [LV 3] Morning Star 1 Oridecon Hammer 85 Steel 1 Carat Diamond Sword Mace 1 Oridecon Hammer 100 Steel 20 Sharp Scales Stunner< |
|||
| Type | Passive | Max Level | 3 |
| Catalyst | Varies | ||
Allows character to forge Spears using a hammer. You can only forge Spears of a level equal to or less than the level in this skill. Skill Value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance.
|
|||
| [LV 1] Javelin 1 Iron Hammer 3 Iron Spear 1 Iron Hammer 35 Iron Pike 1 Iron Hammer 70 Iron [LV 2] Guisarme 1 Golden Hammer 25 Steel Glaive 1 Golden Hammer [LV 3] Trident 1 Oridecon Hammer 10 Steel 8 Oridecon 5 Aquamarine Halberd 1 Oridecon Hammer 10 Steel 12 Oridecon Lanc |
|||
| Requirement | Smith Axe (L2), Smith Two-Handed Sword (L1) | ||
| Type | Passive | Max Level | 3 |
| Catalyst | Varies | ||
Allows character to forge one-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
|
|||
| [LV 1] Sword 1 Iron Hammer 2 Iron Falchion 1 Iron Hammer 30 Iron Blade 1 Iron Hammer 45 Iron 25 Tooth of bat [LV 2] Rapier 1 Golden Hammer 20 Steel Scimitar 1 Golden Hammer 35 Steel Ring Pommel Saber 1 Golden Hammer 40 Steel 50 Wolf Claw [LV 3] Tsurugi 1 Oridecon Hammer 15 Steel 8 Oridecon 1 Garnet Haedonggum 1 Oridecon Hammer 10 Steel 8 Oridecon 1 To |
|||
| Type | Passive | Max Level | 3 |
| Catalyst | Varies | ||
Allows character to forge two-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
|
|||
| [LV 1] Katana 1 Iron Hammer 35 Iron 15 Horrendous Mouth [LV 2] Slayer 1 Golden Hammer 25 Steel 20 Decayed Nail Bastard Sword 1 Golden Hammer 45 Steel [LV 3] Two-Handed Sword 1 Oridecon Hammer 10 Steel 12 Oridecon Broad Sword 1 Oridecon Hammer 20 Steel 12 Oridecon Claymore |
|||
| Requirement | Finding Ore (L1). | ||
| Type | Passive | Max Level | 5 |
| Catalyst | 5 Iron# 1 Coal# 1 Mini-Furnace | ||
Allows character to refine 5 Iron and 1 Coal into 1 Steel using a Mini-furnace. Skill value is (30+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance.
|
|||
| Type | Passive | Max Level | 1 |
Reduces the Zeny cost of Mammonite by 10%.
|
|||
| Requirement | Maximize Power (L3). | ||
| Type | Active | Max Level | 5 |
| Target | Self | SP | 20 - 2*SkillLV |
| Cast | Instant | Cool Down | 1 sec |
| Duration | 10*SkillLV sec | ||
Changes all weapon size modifiers for the character and all Party members in range to 100% for the skill's duration.
|
|||
| [LV 1] 10 Sec Effect [LV 2] 20 Sec Effect [LV 3] 30 Sec Effect [LV 4] 40 Sec Effect [LV 5] 50 Sec Effect |
|||
| Requirement | Weapon Perfection (L2), Repair Weapon (L1), Melt Down (L5 Whitesmith), Weapon Refine (L10 Whitesmith). | ||
| Type | Passive | Max Level | 10 |
Increases character's HIT by +2 per SkillLV, ATK by +2 per SkillLV and weapon forging success rate by +1% per SkillLV. The damage applies even on a missed attack and is affected by elemental properties and card modifiers.
|
|||
| [LV 1] + 2 ATK/HIT, +1% Forging [LV 2] + 4 ATK/HIT, +2% Forging [LV 3] + 6 ATK/HIT, +3% Forging [LV 4] + 8 ATK/HIT, +4% Forging [LV 5] + 10 ATK/HIT, +5% Forging [LV 6] + 12 ATK/HIT, +6% Forging [LV 7] + 14 ATK/HIT, +7% Forging [LV 8] + 16 ATK/HIT, +8% Forging [LV 9] + 18 ATK/HIT, +9% Forging [LV 10] + 20 ATK/HIT, +10% Forging |
|||
Decreases character's attack delay with maces and axes by 30%. Decreases nearby characters in party's attack delay with mace and axes by 20%. This skill cannot stack, but overwrites the effect and duration from other Smiths if it is worse. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect.
Allows character to refine 10 Green Live/Wind of Verdure/Red Blood/Crystal Blue/Star Dust into 1 Great Nature/Rough Wind/Flame Heart/Mystic Frozen/Star Crumb using a Mini-furnace. The skill value is (10+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance
Adds a pretty low chance of monsters dropping any Ore or Refining Item.
Decreases character's attack delay with all weapons, including ranged by 30%. Decreases nearby party menbers attack delay with all weapons except ranged by 20%.
When you use this skill, all items within 2 cells of the Blacksmith will straight go to his inventory.
Attempts to stun targets in 5x5 area surrounding the targeted cell. Stun duration is 5 seconds (reduced by VIT). Base success chance is (20+10*SkillLV)%. Can only be used with maces and axes. Does not work against Boss monsters.
Gives a +1 bonus to STR and +4 ATK. Increases Adrenaline Rush, Over Thrust and Weapon Perfection duration by 10%. DOES NO LONGER prevent you from dropping the equipped weapon upon death. The chance of items dropping on death is only implemented in Nightmare mode PvP currently.
Allows character to refine 1 Iron Ore into 1 Iron using 1 Mini-Furnace. Skill value is (40+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance.
The character does maximum damage on all attacks THAT HIT, as if having unlimited DEX.
Increases ATK by (5*SkillLV)% for all nearby characters in the party. There is a 0.1% chance of breaking the equipped weapon with each swing.
Enables character to repair broken weapons or armors. No anvils or hammers are required.
Enchanted Stone Craft strictly applies only to the creation of Level 3 Weapons.
Increases character's resistance to Fire element by (4*SkillLV)% and reduces non-elemental damage by (1*SkillLV)%.
Allows character to forge Axes using a hammer. You can only forge Axes of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer (on the ingredients list) in your inventory.
Allows character to forge Claws using a hammer. You can only forge Claws of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
Allows character to forge Daggers using a hammer. You can only forge Daggers of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
Allows character to forge Maces using a hammer. You can only forge Maces of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance.
Allows character to forge Spears using a hammer. You can only forge Spears of a level equal to or less than the level in this skill. Skill Value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance.
Allows character to forge one-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
Allows character to forge two-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
Allows character to refine 5 Iron and 1 Coal into 1 Steel using a Mini-furnace. Skill value is (30+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance.
Reduces the Zeny cost of Mammonite by 10%.
Changes all weapon size modifiers for the character and all Party members in range to 100% for the skill's duration.
Increases character's HIT by +2 per SkillLV, ATK by +2 per SkillLV and weapon forging success rate by +1% per SkillLV. The damage applies even on a missed attack and is affected by elemental properties and card modifiers.