Ragnarok Gunslinger Skills
| Type | Active | Max Level | 1 |
| Target | Self | SP | 15 |
| Cast | Unknown sec | Cool Down | ASPD |
| Duration | Unknown sec | ||
| Catalyst | 2 Coins | ||
Flee Rate +30 and all ranged Physical attacks do -20% damage, but your HIT is -30. Can not be used together with Madness Canceller.
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| Type | Offensive | Max Level | 1 |
| Target | Enemy | SP | 30 |
| Range | Weapon Range | ||
| Cast | Unknown sec | Cool Down | ASPD |
| Duration | Instant | ||
| Catalyst | 1 Coin | ||
An outstanding shot. Causes 500% ATK damage and has a 0.1% chance to put the target in a coma state. Ignores weapon cards and only follow the bullets element. Works only against DemiHuman and Brute type monsters (probably including players) and not against Boss monsters.
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| Requirement | Rapid Shower (L3). | ||
| Type | Passive | Max Level | 10 |
| Target | Self | ||
When using Revolvers there is a chance to shoot twice. The higher the SkillLV, the higher the chance of a Doubleshot happening (may follow Thief's Double Attack success probability progression).
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| Type | Active | Max Level | 1 |
| Target | Enemy | SP | 10 |
| Range | Weapon Range | ||
| Cast | Instant | Cool Down | ASPD |
| Duration | Instant | ||
| Catalyst | 1 Coin | ||
You must have a Revolver or Rifle equipped.
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| Requirement | Gatling Fever (L5). | ||
| Type | Offensive | Max Level | 10 |
| Target | Self | SP | 30 + 2*SkillLV |
| Cast | Instant | Cool Down | 1 sec |
| Duration | Instant | ||
You must have a Revolver equipped.
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| [LV 1] 100% ATK per hit [LV 2] 150% ATK per hit [LV 3] 200% ATK per hit [LV 4] 250% ATK per hit [LV 5] 300% ATK per hit [LV 6] 350% ATK per hit [LV 7] 400% ATK per hit [LV 8] 450% ATK per hit [LV 9] 500% ATK per hit [LV 10] 550% ATK per hit |
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| Requirement | Adjustment (L5). | ||
| Type | Offensive | Max Level | 5 |
| Target | Enemy | SP | 10 + 5*SkillLV |
| Range | Weapon Range | ||
| Cast | Unknown sec | Cool Down | Unknown sec |
| Duration | Instant | ||
You must have a Revolver or Rifle equipped.
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| Requirement | Full Buster (L3). | ||
| Type | Offensive | Max Level | 10 |
| Target | Enemy | SP | 3*SkillLV |
| Range | 3 cells | ||
| Cast | 1 sec (not reduced by DEX) | Cool Down | ASPD |
| Duration | Instant | ||
You must have a Shotgun equipped.
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| [LV 1] 150% ATK [LV 2] 200% ATK [LV 3] 250% ATK [LV 4] 300% ATK [LV 5] 350% ATK [LV 6] 400% ATK [LV 7] 450% ATK [LV 8] 500% ATK [LV 9] 550% ATK [LV 10] 600% ATK |
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| Type | Offensive | Max Level | 1 |
| Target | Enemy | SP | 10 |
| Range | Weapon Range | ||
| Cast | Instant | Cool Down | ASPD |
| Duration | 30 seconds of Def reduction to the affected enemy | ||
| Catalyst | Up to 5 Coins# at least 1 | ||
You must have a Revolver or Rifle equipped.
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| Requirement | Fling (L1), Magical Bullet (L1), Cracker (L1), Triple Action (L1), Bull's Eye (L5), | ||
| Type | Active | Max Level | 5 |
| Target | Self | SP | 2 |
| Cast | Instant | Cool Down | ASPD |
| Duration | Instant | ||
| Catalyst | 1 Zeny | ||
Madness Canceller (L4), Adjustment (L4), Increasing Accuracy (L2).Flip a coin, if it's the top, a Coin will appear floating next to you; if it's bottom, you lose 1 Coin. You can collect up to 10 Coins. Higher skill levels increase the chance to get top, but the more you have, the more difficult to get a new one.
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| Requirement | Spread Attack (L5), Ground Drift (L5). | ||
| Type | Offensive | Max Level | 10 |
| Target | Enemy | SP | 15 + 5*SkillLV |
| Range | Weapon Range + Snake's Eye SkillLV cells | ||
| Cast | 1 sec | Cool Down | 1 + 0.2*SkillLV sec |
| Duration | Instant | ||
You must have a Shotgun equipped.
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| [LV 1] 400% ATK, Blind Chance 2% [LV 2] 500% ATK, Blind Chance 2% [LV 3] 600% ATK, Blind Chance 4% [LV 4] 700% ATK, Blind Chance 4% [LV 5] 800% ATK, Blind Chance 6% [LV 6] 900% ATK, Blind Chance 6% [LV 7] 1000% ATK, Blind Chance 8% [LV 8] 1100% ATK, Blind Chance 8% [LV 9] 1200% ATK, Blind Chance 10% [LV 10] 1300% ATK, Blind Chance 10% |
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| Requirement | Madness Canceller (L10). | ||
| Type | Active | Max Level | 10 |
| Target | Self | SP | 28 + 2*SkillLV |
| Cast | Unknown sec | Cool Down | Unknown sec |
| Duration | 15 + 15*SkillLV sec | ||
You must have a Gatling equipped.
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| [LV 1] Damage +30, ASPD +2%, Flee Rate -5 [LV 2] Damage +40, ASPD +4%, Flee Rate -10 [LV 3] Damage +50, ASPD +6%, Flee Rate -15 [LV 4] Damage +60, ASPD +8%, Flee Rate -20 [LV 5] Damage +70, ASPD +10%, Flee Rate -25 [LV 6] Damage +80, ASPD +12%, Flee Rate -30 [LV 7] Damage +90, ASPD +14%, Flee Rate -35 [LV 8] Damage +100, ASPD +16%, Flee Rate -40 [LV 9] Damage +110, ASPD +18%, Flee Rate -45 [LV 10] Damage +120, ASPD +20%, Flee Rate -50 |
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| Type | Offensive | Max Level | 10 |
| Target | Ground | SP | 4*SkillLV |
| Range | Weapon Range + Snake's Eye SkillLV cells | ||
| Cast | Unknown sec | Cool Down | Unknown sec |
| Duration | 3*SkillLV sec or until triggered | ||
You must have a Grenade Launcher equipped.
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| [LV 1] Damage +50, lasts 3 sec [LV 2] Damage +100, lasts 6 sec [LV 3] Damage +150, lasts 9 sec [LV 4] Damage +200, lasts 12 sec [LV 5] Damage +250, lasts 15 sec [LV 6] Damage +300, lasts 18 sec [LV 7] Damage +350, lasts 21 sec [LV 8] Damage +400, lasts 24 sec [LV 9] Damage +450, lasts 27 sec [LV 10] Damage +500, lasts 30 sec |
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| Type | Active | Max Level | 1 |
| Target | Self | SP | 30 |
| Cast | Instant | Cool Down | ASPD |
| Duration | 60 sec | ||
| Catalyst | 4 Coins | ||
HIT +20, DEX +4, AGI +4 for the skill's duration
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| Type | Active | Max Level | 1 |
| Target | Self | SP | 30 |
| Cast | Unknown sec | Cool Down | ASPD |
| Duration | 15 sec | ||
| Catalyst | 4 Coins | ||
Increase your ATK by 100 and ASPD by 20%. You are unable to move while this effect lasts, and it can not be used together with Adjustment.
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| Type | Offensive | Max Level | 1 |
| Target | Enemy | SP | 7 |
| Range | Weapon Range | ||
| Cast | Instant | Cool Down | ASPD |
| Duration | Instant | ||
| Catalyst | 1 Coin | ||
Fire a magic bullet, thus not using ammo. The bullet's damage is calculated by DEX ATK + INT MATK, and its element is Ghost.
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| Type | Offensive | Max Level | 5 |
| Target | Enemy | SP | 10 + SkillLV |
| Range | Weapon Range + Snake's Eye SkillLV cells | ||
| Cast | Unknown sec | Cool Down | Unknown sec |
| Duration | Instant | ||
You must have a Revolver or Rifle equipped.
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| [LV 1] 120% ATK, Bleeding Chance 3% [LV 2] 140% ATK, Bleeding Chance 6% [LV 3] 160% ATK, Bleeding Chance 9% [LV 4] 180% ATK, Bleeding Chance 12% [LV 5] 200% ATK, Bleeding Chance 15% |
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| Requirement | Desperado (L5), Gatling Fever (L7). | ||
| Type | Offensive | Max Level | 10 |
| Target | Enemy | SP | 20 + 2*SkillLV |
| Range | Weapon Range + Snake's Eye SkillLV cells | ||
| Cast | Instant | Cool Down | 0.5 sec |
| Duration | Instant | ||
You must have a Revolver equipped.
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| [LV 1] 550% ATK [LV 2] 600% ATK [LV 3] 650% ATK [LV 4] 700% ATK [LV 5] 750% ATK [LV 6] 800% ATK [LV 7] 850% ATK [LV 8] 900% ATK [LV 9] 950% ATK [LV 10] 1000% ATK |
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| Requirement | Chain Action (L1), Tracking (L5), Dust (L5). | ||
| Type | Passive | Max Level | 10 |
| Target | Self | ||
Increase your HIT by +2*SkillLV and your ASPD by +(SkillLV/2)%.
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| [LV 1] HIT +2, ASPD +1% [LV 2] HIT +4, ASPD +1% [LV 3] HIT +6, ASPD +2% [LV 4] HIT +8, ASPD +2% [LV 5] HIT +10, ASPD +3% [LV 6] HIT +12, ASPD +3% [LV 7] HIT +14, ASPD +4% [LV 8] HIT +16, ASPD +4% [LV 9] HIT +18, ASPD +5% [LV 10] HIT +20, ASPD +5% |
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| Requirement | Increasing Accuracy (L10). | ||
| Type | Passive | Max Level | 10 |
| Target | Self | ||
Increase your range and HIT with guns by +SkillLV. Affects Rapid Shower, Tracking, Piercing Shot, Full Buster, Spread Attack and Ground Drift skill ranges.
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| [LV 1] HIT +1, Range +1 [LV 2] HIT +2, Range +2 [LV 3] HIT +3, Range +3 [LV 4] HIT +4, Range +4 [LV 5] HIT +5, Range +5 [LV 6] HIT +6, Range +6 [LV 7] HIT +7, Range +7 [LV 8] HIT +8, Range +8 [LV 9] HIT +9, Range +9 [LV 10] HIT +10, Range +10 |
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| Requirement | Ground Drift (L7). | ||
| Type | Offensive | Max Level | 10 |
| Target | Ground | SP | 10 + 5*SkillLV |
| Range | Weapon Range + Snake's Eye SkillLV cells | ||
| Cast | 1 sec | Cool Down | None |
| Duration | Instant | ||
You must have a Shotgun equipped.
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| [LV 1] 100% ATK, Area 3x3 cells [LV 2] 120% ATK, Area 3x3 cells [LV 3] 140% ATK, Area 3x3 cells [LV 4] 160% ATK, Area 5x5 cells [LV 5] 180% ATK, Area 5x5 cells [LV 6] 200% ATK, Area 5x5 cells [LV 7] 220% ATK, Area 7x7 cells [LV 8] 240% ATK, Area 7x7 cells [LV 9] 260% ATK, Area 7x7 cells [LV 10] 280% ATK, Area 9x9 cells |
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| Requirement | Piercing Shot (L5), Disarm (L7), Bull's Eye (L10). | ||
| Type | Active / Ranged Single Target Physical Attack | Max Level | 10 |
| Target | One Enemy | SP | 10 + 5*SkillLV |
| Range | 10 cells | ||
| Cast | 1 + 0.2*SkillLV sec (not reduced by DEX) | Cool Down | None |
| Duration | Instant | ||
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| [LV 1] 300% ATK, Aim Time 1.2 sec [LV 2] 400% ATK, Aim Time 1.4 sec [LV 3] 500% ATK, Aim Time 1.6 sec [LV 4] 600% ATK, Aim Time 1.8 sec [LV 5] 700% ATK, Aim Time 2 sec [LV 6] 800% ATK, Aim Time 2.2 sec [LV 7] 900% ATK, Aim Time 2.4 sec [LV 8] 1000% ATK, Aim Time 2.6 sec [LV 9] 1100% ATK, Aim Time 2.8 sec [LV 10] 1200% ATK, Aim Time 3 sec |
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| Type | Offensive | Max Level | 1 |
| Target | Enemy | SP | 20 |
| Range | Weapon Range | ||
| Cast | Unknown sec | Cool Down | ASPD |
| Duration | Instant | ||
| Catalyst | 1 Coin | ||
Use a Coin and deal three hits.
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Flee Rate +30 and all ranged Physical attacks do -20% damage, but your HIT is -30. Can not be used together with Madness Canceller.
An outstanding shot. Causes 500% ATK damage and has a 0.1% chance to put the target in a coma state. Ignores weapon cards and only follow the bullets element. Works only against DemiHuman and Brute type monsters (probably including players) and not against Boss monsters.
When using Revolvers there is a chance to shoot twice. The higher the SkillLV, the higher the chance of a Doubleshot happening (may follow Thief's Double Attack success probability progression).
You must have a Revolver or Rifle equipped.
You must have a Revolver equipped.
You must have a Revolver or Rifle equipped.
You must have a Shotgun equipped.
You must have a Revolver or Rifle equipped.
Madness Canceller (L4), Adjustment (L4), Increasing Accuracy (L2).Flip a coin, if it's the top, a Coin will appear floating next to you; if it's bottom, you lose 1 Coin. You can collect up to 10 Coins. Higher skill levels increase the chance to get top, but the more you have, the more difficult to get a new one.
You must have a Shotgun equipped.
You must have a Gatling equipped.
You must have a Grenade Launcher equipped.
HIT +20, DEX +4, AGI +4 for the skill's duration
Increase your ATK by 100 and ASPD by 20%. You are unable to move while this effect lasts, and it can not be used together with Adjustment.
Fire a magic bullet, thus not using ammo. The bullet's damage is calculated by DEX ATK + INT MATK, and its element is Ghost.
You must have a Revolver or Rifle equipped.
You must have a Revolver equipped.
Increase your HIT by +2*SkillLV and your ASPD by +(SkillLV/2)%.
Increase your range and HIT with guns by +SkillLV. Affects Rapid Shower, Tracking, Piercing Shot, Full Buster, Spread Attack and Ground Drift skill ranges.
You must have a Shotgun equipped.
Use a Coin and deal three hits.