Ragnarok Gunslinger Skills

Adjustment
Type Active Max Level 1
Target Self SP 15
Cast Unknown sec Cool Down ASPD
Duration Unknown sec
Catalyst 2 Coins
Flee Rate +30 and all ranged Physical attacks do -20% damage, but your HIT is -30. Can not be used together with Madness Canceller.
Bull's Eye
Type Offensive Max Level 1
Target Enemy SP 30
Range Weapon Range
Cast Unknown sec Cool Down ASPD
Duration Instant
Catalyst 1 Coin
An outstanding shot. Causes 500% ATK damage and has a 0.1% chance to put the target in a coma state. Ignores weapon cards and only follow the bullets element. Works only against DemiHuman and Brute type monsters (probably including players) and not against Boss monsters.
Chain Action
Requirement Rapid Shower (L3).
Type Passive Max Level 10
Target Self
When using Revolvers there is a chance to shoot twice. The higher the SkillLV, the higher the chance of a Doubleshot happening (may follow Thief's Double Attack success probability progression).
Cracker
Type Active Max Level 1
Target Enemy SP 10
Range Weapon Range
Cast Instant Cool Down ASPD
Duration Instant
Catalyst 1 Coin
You must have a Revolver or Rifle equipped.
Desperado
Requirement Gatling Fever (L5).
Type Offensive Max Level 10
Target Self SP 30 + 2*SkillLV
Cast Instant Cool Down 1 sec
Duration Instant
You must have a Revolver equipped.
[LV 1] 100% ATK per hit
[LV 2] 150% ATK per hit
[LV 3] 200% ATK per hit
[LV 4] 250% ATK per hit
[LV 5] 300% ATK per hit
[LV 6] 350% ATK per hit
[LV 7] 400% ATK per hit
[LV 8] 450% ATK per hit
[LV 9] 500% ATK per hit
[LV 10] 550% ATK per hit
Disarm
Requirement Adjustment (L5).
Type Offensive Max Level 5
Target Enemy SP 10 + 5*SkillLV
Range Weapon Range
Cast Unknown sec Cool Down Unknown sec
Duration Instant
You must have a Revolver or Rifle equipped.
Dust
Requirement Full Buster (L3).
Type Offensive Max Level 10
Target Enemy SP 3*SkillLV
Range 3 cells
Cast 1 sec (not reduced by DEX) Cool Down ASPD
Duration Instant
You must have a Shotgun equipped.
[LV 1] 150% ATK
[LV 2] 200% ATK
[LV 3] 250% ATK
[LV 4] 300% ATK
[LV 5] 350% ATK
[LV 6] 400% ATK
[LV 7] 450% ATK
[LV 8] 500% ATK
[LV 9] 550% ATK
[LV 10] 600% ATK
Fling
Type Offensive Max Level 1
Target Enemy SP 10
Range Weapon Range
Cast Instant Cool Down ASPD
Duration 30 seconds of Def reduction to the affected enemy
Catalyst Up to 5 Coins# at least 1
You must have a Revolver or Rifle equipped.
Flip the Coin
Requirement Fling (L1), Magical Bullet (L1), Cracker (L1), Triple Action (L1), Bull's Eye (L5),
Type Active Max Level 5
Target Self SP 2
Cast Instant Cool Down ASPD
Duration Instant
Catalyst 1 Zeny
Madness Canceller (L4), Adjustment (L4), Increasing Accuracy (L2).Flip a coin, if it's the top, a Coin will appear floating next to you; if it's bottom, you lose 1 Coin. You can collect up to 10 Coins. Higher skill levels increase the chance to get top, but the more you have, the more difficult to get a new one.
Full Buster
Requirement Spread Attack (L5), Ground Drift (L5).
Type Offensive Max Level 10
Target Enemy SP 15 + 5*SkillLV
Range Weapon Range + Snake's Eye SkillLV cells
Cast 1 sec Cool Down 1 + 0.2*SkillLV sec
Duration Instant
You must have a Shotgun equipped.
[LV 1] 400% ATK, Blind Chance 2%
[LV 2] 500% ATK, Blind Chance 2%
[LV 3] 600% ATK, Blind Chance 4%
[LV 4] 700% ATK, Blind Chance 4%
[LV 5] 800% ATK, Blind Chance 6%
[LV 6] 900% ATK, Blind Chance 6%
[LV 7] 1000% ATK, Blind Chance 8%
[LV 8] 1100% ATK, Blind Chance 8%
[LV 9] 1200% ATK, Blind Chance 10%
[LV 10] 1300% ATK, Blind Chance 10%
Gatling Fever
Requirement Madness Canceller (L10).
Type Active Max Level 10
Target Self SP 28 + 2*SkillLV
Cast Unknown sec Cool Down Unknown sec
Duration 15 + 15*SkillLV sec
You must have a Gatling equipped.
[LV 1] Damage +30, ASPD +2%, Flee Rate -5
[LV 2] Damage +40, ASPD +4%, Flee Rate -10
[LV 3] Damage +50, ASPD +6%, Flee Rate -15
[LV 4] Damage +60, ASPD +8%, Flee Rate -20
[LV 5] Damage +70, ASPD +10%, Flee Rate -25
[LV 6] Damage +80, ASPD +12%, Flee Rate -30
[LV 7] Damage +90, ASPD +14%, Flee Rate -35
[LV 8] Damage +100, ASPD +16%, Flee Rate -40
[LV 9] Damage +110, ASPD +18%, Flee Rate -45
[LV 10] Damage +120, ASPD +20%, Flee Rate -50
Ground Drift
Type Offensive Max Level 10
Target Ground SP 4*SkillLV
Range Weapon Range + Snake's Eye SkillLV cells
Cast Unknown sec Cool Down Unknown sec
Duration 3*SkillLV sec or until triggered
You must have a Grenade Launcher equipped.
[LV 1] Damage +50, lasts 3 sec
[LV 2] Damage +100, lasts 6 sec
[LV 3] Damage +150, lasts 9 sec
[LV 4] Damage +200, lasts 12 sec
[LV 5] Damage +250, lasts 15 sec
[LV 6] Damage +300, lasts 18 sec
[LV 7] Damage +350, lasts 21 sec
[LV 8] Damage +400, lasts 24 sec
[LV 9] Damage +450, lasts 27 sec
[LV 10] Damage +500, lasts 30 sec
Increasing Accuracy
Type Active Max Level 1
Target Self SP 30
Cast Instant Cool Down ASPD
Duration 60 sec
Catalyst 4 Coins
HIT +20, DEX +4, AGI +4 for the skill's duration
Madness Canceller
Type Active Max Level 1
Target Self SP 30
Cast Unknown sec Cool Down ASPD
Duration 15 sec
Catalyst 4 Coins
Increase your ATK by 100 and ASPD by 20%. You are unable to move while this effect lasts, and it can not be used together with Adjustment.
Magical Bullet
Type Offensive Max Level 1
Target Enemy SP 7
Range Weapon Range
Cast Instant Cool Down ASPD
Duration Instant
Catalyst 1 Coin
Fire a magic bullet, thus not using ammo. The bullet's damage is calculated by DEX ATK + INT MATK, and its element is Ghost.
Piercing Shot
Type Offensive Max Level 5
Target Enemy SP 10 + SkillLV
Range Weapon Range + Snake's Eye SkillLV cells
Cast Unknown sec Cool Down Unknown sec
Duration Instant
You must have a Revolver or Rifle equipped.
[LV 1] 120% ATK, Bleeding Chance 3%
[LV 2] 140% ATK, Bleeding Chance 6%
[LV 3] 160% ATK, Bleeding Chance 9%
[LV 4] 180% ATK, Bleeding Chance 12%
[LV 5] 200% ATK, Bleeding Chance 15%
Rapid Shower
Requirement Desperado (L5), Gatling Fever (L7).
Type Offensive Max Level 10
Target Enemy SP 20 + 2*SkillLV
Range Weapon Range + Snake's Eye SkillLV cells
Cast Instant Cool Down 0.5 sec
Duration Instant
You must have a Revolver equipped.
[LV 1] 550% ATK
[LV 2] 600% ATK
[LV 3] 650% ATK
[LV 4] 700% ATK
[LV 5] 750% ATK
[LV 6] 800% ATK
[LV 7] 850% ATK
[LV 8] 900% ATK
[LV 9] 950% ATK
[LV 10] 1000% ATK
Single Action
Requirement Chain Action (L1), Tracking (L5), Dust (L5).
Type Passive Max Level 10
Target Self
Increase your HIT by +2*SkillLV and your ASPD by +(SkillLV/2)%.
[LV 1] HIT +2, ASPD +1%
[LV 2] HIT +4, ASPD +1%
[LV 3] HIT +6, ASPD +2%
[LV 4] HIT +8, ASPD +2%
[LV 5] HIT +10, ASPD +3%
[LV 6] HIT +12, ASPD +3%
[LV 7] HIT +14, ASPD +4%
[LV 8] HIT +16, ASPD +4%
[LV 9] HIT +18, ASPD +5%
[LV 10] HIT +20, ASPD +5%
Snake's Eye
Requirement Increasing Accuracy (L10).
Type Passive Max Level 10
Target Self
Increase your range and HIT with guns by +SkillLV. Affects Rapid Shower, Tracking, Piercing Shot, Full Buster, Spread Attack and Ground Drift skill ranges.
[LV 1] HIT +1, Range +1
[LV 2] HIT +2, Range +2
[LV 3] HIT +3, Range +3
[LV 4] HIT +4, Range +4
[LV 5] HIT +5, Range +5
[LV 6] HIT +6, Range +6
[LV 7] HIT +7, Range +7
[LV 8] HIT +8, Range +8
[LV 9] HIT +9, Range +9
[LV 10] HIT +10, Range +10
Spread Attack
Requirement Ground Drift (L7).
Type Offensive Max Level 10
Target Ground SP 10 + 5*SkillLV
Range Weapon Range + Snake's Eye SkillLV cells
Cast 1 sec Cool Down None
Duration Instant
You must have a Shotgun equipped.
[LV 1] 100% ATK, Area 3x3 cells
[LV 2] 120% ATK, Area 3x3 cells
[LV 3] 140% ATK, Area 3x3 cells
[LV 4] 160% ATK, Area 5x5 cells
[LV 5] 180% ATK, Area 5x5 cells
[LV 6] 200% ATK, Area 5x5 cells
[LV 7] 220% ATK, Area 7x7 cells
[LV 8] 240% ATK, Area 7x7 cells
[LV 9] 260% ATK, Area 7x7 cells
[LV 10] 280% ATK, Area 9x9 cells
Tracking
Requirement Piercing Shot (L5), Disarm (L7), Bull's Eye (L10).
Type Active / Ranged Single Target Physical Attack Max Level 10
Target One Enemy SP 10 + 5*SkillLV
Range 10 cells
Cast 1 + 0.2*SkillLV sec (not reduced by DEX) Cool Down None
Duration Instant
You must have a Handgun or Rifle equipped.
[LV 1] 300% ATK, Aim Time 1.2 sec
[LV 2] 400% ATK, Aim Time 1.4 sec
[LV 3] 500% ATK, Aim Time 1.6 sec
[LV 4] 600% ATK, Aim Time 1.8 sec
[LV 5] 700% ATK, Aim Time 2 sec
[LV 6] 800% ATK, Aim Time 2.2 sec
[LV 7] 900% ATK, Aim Time 2.4 sec
[LV 8] 1000% ATK, Aim Time 2.6 sec
[LV 9] 1100% ATK, Aim Time 2.8 sec
[LV 10] 1200% ATK, Aim Time 3 sec
Triple Action
Type Offensive Max Level 1
Target Enemy SP 20
Range Weapon Range
Cast Unknown sec Cool Down ASPD
Duration Instant
Catalyst 1 Coin
Use a Coin and deal three hits.
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