Ragnarok Spearman Mercenary Skills

Auto Guard
Type Supportive Max Level 10
Target Self SP 10 + 2*SkillLV
Cast Instant Cool Down None
Duration 300 sec
Gives you the ability to completely block attacks. Requires an equipped Shield. When you block an attack, you will be unable to move for 0.3 seconds for SkillLV 1-5. SkillLV 6-9 delays your movement for 0.2 sec and SkillLV 10 for 0.1 sec.
[LV 1] 5% Chance, 0.3 delay
[LV 2] 10% Chance, 0.3 delay
[LV 3] 14% Chance, 0.3 delay
[LV 4] 18% Chance, 0.3 delay
[LV 5] 21% Chance, 0.3 delay
[LV 6] 24% Chance, 0.2 delay
[LV 7] 26% Chance, 0.2 delay
[LV 8] 28% Chance, 0.2 delay
[LV 9] 29% Chance, 0.2 delay
[LV 10] 30% Chance, 0.1 delay
Brandish Spear
Type Offensive Max Level 10
Target 1 Enemy SP 12
Range 2 cells
Attack Type Weapon property# Melee# Area# Physical attack
Cast 1 sec (uninterruptible) Cool Down 1 sec
Duration Instant
Splash See belowAn area attack with an ATK of (100+20*SkillLV)%. Can only be used while mounted and wielding a Spear class weapon. During the Cast Time, character DEF is reduced to 2/3. The affected area varies with level as follows:
[LV 1] 120% ATK 1 cell Splash range
[LV 2] 140% ATK 1 cell Splash range
[LV 3] 160% ATK 1 cell Splash range
[LV 4] 180% ATK 2 cell Splash range
[LV 5] 200% ATK 2 cell Splash range
[LV 6] 220% ATK 2 cell Splash range
[LV 7] 240% ATK 3 cell Splash range
[LV 8] 260% ATK 3 cell Splash range
[LV 9] 280% ATK 3 cell Splash range
[LV 10] 300% ATK 4 cell Splash range
Defender
Type Support Max Level 5
Target Self SP 30
Cast Instant Cool Down 1 sec
Duration 180 sec
Decreases the ATK of ranged attacks against the caster by (5+15*SkillLV)%, but also lowers ASPD by (25-5*SkillLV)% and walking speed by 1/3 while active.
[LV 1] -20% ATK, -20% ASPD
[LV 2] -35% ATK, -15% ASPD
[LV 3] -50% ATK, -10% ASPD
[LV 4] -65% ATK, -5% ASPD
[LV 5] -80% ATK, no ASPD reduction
Devotion
Type Support Max Level 5
Target Selected Party Member(s) maximum is one per SkillLV SP 25
Range 6 + SkillLV
Cast 3 sec Cool Down 3
Duration 15 + 15*SkillLV sec
Protect party members by taking the full damage that they are receiving. They must be in range to benefit from this, once they leave the skill is canceled and needs to be recasted.
[LV 1] 30 sec, 1 Player
[LV 2] 45 sec, 2 Players
[LV 3] 60 sec, 3 Players
[LV 4] 75 sec, 4 Players
[LV 5] 90 sec, 5 Players
Pierce
Type Offensive Max Level 10
Target 1 Enemy SP 7
Range 3 cells
Cast Instant Cool Down ASPD
Duration Instant
Hits for an ATK of (100+10*SkillLV)%. Number of hits depends on the size of the target. Small = 1, Medium = 2, Large = 3. Players are considered to be medium. Can only be used with spears.
[LV 1] 110% ATK, HIT +5
[LV 2] 120% ATK, HIT +10
[LV 3] 130% ATK, HIT +15
[LV 4] 140% ATK, HIT +20
[LV 5] 150% ATK, HIT +25
[LV 6] 160% ATK, HIT +30
[LV 7] 170% ATK, HIT +35
[LV 8] 180% ATK, HIT +40
[LV 9] 190% ATK, HIT +45
[LV 10] 200% ATK, HIT +50
Spiral Pierce
Type Offensive Max Level 5
Target Enemy SP 15 + 3*SkillLV
Cast 0.1 + 0.2*SkillLV sec Cool Down 1 + 0.2*SkillLV sec
Duration Instant
Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. A more powerful version of Pierce which ignores DEF and VIT DEF and also stun-locks your opponent for 3 sec.
[LV 1] 150% ATK per attack
[LV 2] 200% ATK per attack
[LV 3] 250% ATK per attack
[LV 4] 300% ATK per attack
[LV 5] 350% ATK per attack
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